# Play CharacterSelector!!!!

Once the dependencies are configured, open the scene and run it to see the demo in action.

<figure><img src="/files/0M78LKGNq64VXxmzhJxB" alt=""><figcaption></figcaption></figure>

As you can see, initially, it is the same as the Login scene.

The same web view is opened after clicking the Login button.

<figure><img src="/files/dk3rLNTPW6bMqUN3jBT2" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/hXTvqELD7iDWtsAQPzHU" alt=""><figcaption></figcaption></figure>

If the query didn't find the specified license, we'll get a "No License" text.

<figure><img src="/files/LEdgyj76jSbUACxLXBXR" alt=""><figcaption></figcaption></figure>

Otherwise, a character selection panel will appear for us.

<figure><img src="https://lh5.googleusercontent.com/Bf3SsTgVxhIx-IES7yI4HybFynALsTALODoc-oKTemhRzrm76B-kOJW1WdNfeWTCwbe2zot2s0QN-LDEqtMvmNJUNPttFqIM1zpjE1yLjGVZmCqbYcFZCSxFARKvzO_aqr8R2bRmnZxhgZDY_s2BS6M" alt=""><figcaption></figcaption></figure>

The character licenses are configured from the CharacterSelector in the scene.

<figure><img src="https://lh3.googleusercontent.com/tO2tLsunf2oVUJNWYo9shxOi2g6OtlIO1qE1QhvoWvgalWDfRNoNDE7UrZB8C6jwstZK7uRBduxu33FVIQhHuQWgTwI063o7_iUe8iuR6XNZdKjrl_sfUHkXb48ZEf_yw8SEAOwMvTfPSpk5kPpH-0o" alt=""><figcaption></figcaption></figure>

Its default data is as follows.

<figure><img src="https://lh5.googleusercontent.com/70ENmn125UYWGMVx6d3-5vyjiaxBhQB188NTXWRDpOG6x-ACvThLOK6OJSDmPe-ncBVJs88riur7gEDtvTdFVzKl0RAzoRSxKJQ6tXGbRUBorAj3wJs7x4HGpWs65crq78Ias78fLWxBeFJl-S2ezTM" alt=""><figcaption></figcaption></figure>

If we click on the green button on the panel in the scene, the licenses will be reloaded. So, for example, if we change the last license to free and update.

<figure><img src="https://lh5.googleusercontent.com/WMZwqE--SlU79P0sMZIrt7Mg8zguSiShKlezM1ElTqSnQmHgiBtkfkF0DaVVBvqpAzETYQv1bzz8Yy_-oBWMjZ2aP8rSr9lD-PTtDmhN-poEON3gFVK1OskRQvjJ81Ajqkmh6owGrVTmkXX-OpR8cfE" alt=""><figcaption></figcaption></figure>

Now, we will be able to click the "Capsule" character.

<figure><img src="https://lh3.googleusercontent.com/zq1PaM92D6GH1QEO0M-bNDVo0qB1C2q5rmOHeW7C_Lk6XBcdhvdiwUi9TzXMVlWWsbNamIOgcoEAOIe60peMcScfaEONWqWczuy_PO6yehCS0oByi1U7s6EYgXH-2E7qyLj2-iL9ITGaol1SyyFWpR0" alt=""><figcaption></figcaption></figure>

If we click on a button,for example, *Circle*, a message will appear in the console:

<figure><img src="/files/3lZpnUooVyOCyPBG4Y3z" alt=""><figcaption></figcaption></figure>

Note: To configure the behaviour of each button after clicking on one of them, while the scene is not running from the inspector, you should click on it an add a function in the *OnClick()* method.

<figure><img src="/files/UYKfXBeFyS29ubG8x9mS" alt=""><figcaption></figcaption></figure>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.nice1.dev/nice1-plugin/unity/play-characterselector.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
